feat: raylib platform processor (ios)
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@ -113,6 +113,11 @@
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#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
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#endif
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// iOS owns the real main() via UIApplicationMain.
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#if defined(PLATFORM_IOS)
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#define main raylib_main
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -526,6 +526,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
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#include "platforms/rcore_drm.c"
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#elif defined(PLATFORM_ANDROID)
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#include "platforms/rcore_android.c"
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#elif defined(PLATFORM_IOS)
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#include "platforms/rcore_ios.c"
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#elif defined(PLATFORM_MEMORY)
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#include "platforms/rcore_memory.c"
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#else
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@ -604,6 +606,8 @@ void InitWindow(int width, int height, const char *title)
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TRACELOG(LOG_INFO, "Platform backend: ANDROID");
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#elif defined(PLATFORM_MEMORY)
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TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
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#elif defined(PLATFORM_IOS)
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TRACELOG(LOG_INFO, "Platform backend: iOS");
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#else
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// TODO: Include your custom platform backend!
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// i.e software rendering backend or console backend!
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