add some not planned functions
- `glDepthMask` - `glColorMask`
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src/external/rlsw.h
vendored
7
src/external/rlsw.h
vendored
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@ -160,6 +160,13 @@
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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/* === Not Implemented === */
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#define glDepthMask(x) ((void)(x))
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#define glColorMask(x) ((void)(x))
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/* === RLSW Enums === */
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typedef enum {
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