fix so ES2 isn't broken with the change
This commit is contained in:
parent
82946e6969
commit
06c5b17617
|
|
@ -3429,7 +3429,11 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
|
||||||
{
|
{
|
||||||
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
|
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES;
|
||||||
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;
|
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES;
|
||||||
|
#if !defined(GRAPHICS_API_OPENGL_ES3)
|
||||||
|
else if (useRenderBuffer) glInternalFormat = GL_DEPTH_COMPONENT16;
|
||||||
|
#else
|
||||||
else glInternalFormat = GL_DEPTH_COMPONENT16;
|
else glInternalFormat = GL_DEPTH_COMPONENT16;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user