Mouse delta calculation with scaling
Added scaling from SetMouseScale to mouse GetMouseDelta
This commit is contained in:
parent
4ced756474
commit
05c0a9d24e
|
|
@ -4125,8 +4125,8 @@ Vector2 GetMouseDelta(void)
|
|||
{
|
||||
Vector2 delta = { 0 };
|
||||
|
||||
delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
|
||||
delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
|
||||
delta.x = (CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x)*CORE.Input.Mouse.scale.x;
|
||||
delta.y = (CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y)*CORE.Input.Mouse.scale.y;
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user