Mouse delta calculation with scaling

Added scaling from SetMouseScale to mouse GetMouseDelta
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Itwerntme 2026-04-19 01:47:06 +01:00 committed by GitHub
parent 4ced756474
commit 05c0a9d24e
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@ -4125,8 +4125,8 @@ Vector2 GetMouseDelta(void)
{
Vector2 delta = { 0 };
delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
delta.x = (CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x)*CORE.Input.Mouse.scale.x;
delta.y = (CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y)*CORE.Input.Mouse.scale.y;
return delta;
}