created ImageFromChannel
Adds the possibility to extract a specific channel from an image
This commit is contained in:
parent
c7bda3d10f
commit
0576b47320
99
examples/textures/textures_image_channel.c
Normal file
99
examples/textures/textures_image_channel.c
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Retrive image channel (mask)
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
|
||||
*
|
||||
* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 612;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
|
||||
|
||||
Image fudesumi_image = LoadImage("resources/fudesumi.png");
|
||||
Texture2D fudesumi_texture = LoadTextureFromImage(fudesumi_image);
|
||||
|
||||
Image image_red = ImageFromChannel(fudesumi_image, 0, 0.0f);
|
||||
Texture2D texture_red = LoadTextureFromImage(image_red);
|
||||
UnloadImage(image_red);
|
||||
|
||||
Image image_green = ImageFromChannel(fudesumi_image, 1, 0.0f);
|
||||
Texture2D texture_green = LoadTextureFromImage(image_green);
|
||||
UnloadImage(image_green);
|
||||
|
||||
Image image_blue = ImageFromChannel(fudesumi_image, 2, 0.0f);
|
||||
Texture2D texture_blue = LoadTextureFromImage(image_blue);
|
||||
UnloadImage(image_blue);
|
||||
|
||||
Image image_alpha = ImageFromChannel(fudesumi_image, 3, 0.0f);
|
||||
Texture2D texture_alpha = LoadTextureFromImage(image_alpha);
|
||||
UnloadImage(image_alpha);
|
||||
|
||||
|
||||
Image background_image = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
|
||||
Texture2D background_texture = LoadTextureFromImage(background_image);
|
||||
UnloadImage(background_image);
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
|
||||
Rectangle fudesumi_rec = {0, 0, fudesumi_image.width, fudesumi_image.height};
|
||||
Rectangle red_pos = { 410, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
|
||||
Rectangle green_pos = { 600, 50, fudesumi_image.width / 2, fudesumi_image.height / 2 };
|
||||
Rectangle blue_pos = { 410, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
|
||||
Rectangle alpha_pos = { 600, 310, fudesumi_image.width / 2, fudesumi_image.height / 2 };
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
DrawTexture(background_texture, 0, 0, WHITE);
|
||||
DrawTexture(fudesumi_texture, 50, 50, WHITE);
|
||||
|
||||
DrawTexturePro(texture_red, fudesumi_rec, red_pos, (Vector2) {0, 0}, 0, RED);
|
||||
DrawTexturePro(texture_green, fudesumi_rec, green_pos, (Vector2) {0, 0}, 0, GREEN);
|
||||
DrawTexturePro(texture_blue, fudesumi_rec, blue_pos, (Vector2) {0, 0}, 0, BLUE);
|
||||
DrawTexturePro(texture_alpha, fudesumi_rec, alpha_pos, (Vector2) {0, 0}, 0, WHITE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(background_texture);
|
||||
UnloadImage(fudesumi_image);
|
||||
UnloadTexture(fudesumi_texture);
|
||||
UnloadTexture(texture_red);
|
||||
UnloadTexture(texture_green);
|
||||
UnloadTexture(texture_blue);
|
||||
UnloadTexture(texture_alpha);
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/textures/textures_image_channel.png
Normal file
BIN
examples/textures/textures_image_channel.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 302 KiB |
|
|
@ -1334,6 +1334,7 @@ RLAPI Image ImageCopy(Image image);
|
|||
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
|
||||
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
|
||||
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
|
||||
RLAPI Image ImageFromChannel(Image image, int selected_channel, float threshold); // Create an image from a selected channel of another image (Gray Alpha or RGBA)
|
||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||
RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
|
||||
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
|
||||
|
|
|
|||
235
src/rtextures.c
235
src/rtextures.c
|
|
@ -1630,6 +1630,241 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
|
|||
return imText;
|
||||
}
|
||||
|
||||
Image ImageFromChannel(Image image, int selected_channel, float threshold)
|
||||
{
|
||||
Image result = { 0 };
|
||||
|
||||
// Security check to avoid program crash
|
||||
if ((image.data == NULL) || (image.width == 0) || (image.height == 0))
|
||||
return result;
|
||||
|
||||
// Check thresholds limits
|
||||
if (threshold < 0.0f)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Threshold is from 0 to 1, changing to 0.");
|
||||
threshold = 0.0f;
|
||||
}
|
||||
if (threshold > 1.0f)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "Threshold is from 0 to 1, changing to 1.");
|
||||
threshold = 1.0f;
|
||||
}
|
||||
|
||||
// Check selected channel
|
||||
if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
|
||||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R32
|
||||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R16
|
||||
)
|
||||
{
|
||||
if (selected_channel > 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 1 channel. Setting channel to it.");
|
||||
selected_channel = 0;
|
||||
}
|
||||
}
|
||||
else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA)
|
||||
{
|
||||
if (selected_channel > 1)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 2 channels. Setting channel to alpha.");
|
||||
selected_channel = 1;
|
||||
}
|
||||
}
|
||||
else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5
|
||||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8
|
||||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32
|
||||
|| image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16
|
||||
)
|
||||
{
|
||||
if (selected_channel > 2)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "This image has only 3 channels. Setting channel to red.");
|
||||
selected_channel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// formats rgba
|
||||
if (selected_channel > 3 || selected_channel < 0)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha.");
|
||||
selected_channel = 3;
|
||||
}
|
||||
|
||||
result.format = PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA;
|
||||
result.height = image.height;
|
||||
result.width = image.width;
|
||||
result.mipmaps = 1;
|
||||
|
||||
unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width * 2 * image.height, sizeof(unsigned char)); // values 0 to 255
|
||||
|
||||
if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
|
||||
else
|
||||
{
|
||||
for (int i = 0, k = 0; i < image.width*2*image.height; i+=2)
|
||||
{
|
||||
float image_value = -1;
|
||||
float image_alpha = 0;
|
||||
switch (image.format)
|
||||
{
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
|
||||
{
|
||||
image_value = (float)((unsigned char *)image.data)[i + selected_channel]/255.0f;
|
||||
image_alpha = 1;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
|
||||
{
|
||||
image_value = (float)((unsigned char *)image.data)[k + selected_channel]/255.0f;
|
||||
image_alpha = (float)((unsigned char *)image.data)[k + 1]/255.0f;
|
||||
|
||||
k += 2;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selected_channel == 0)
|
||||
{
|
||||
image_value = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
|
||||
}
|
||||
else if (selected_channel == 1)
|
||||
{
|
||||
image_value = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
|
||||
}
|
||||
else if (selected_channel == 2)
|
||||
{
|
||||
image_value = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
|
||||
}
|
||||
else if (selected_channel == 3)
|
||||
{
|
||||
image_value = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
|
||||
}
|
||||
image_alpha = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selected_channel == 0)
|
||||
{
|
||||
image_value = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
|
||||
}
|
||||
else if (selected_channel == 1)
|
||||
{
|
||||
image_value = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
|
||||
}
|
||||
else if (selected_channel == 2)
|
||||
{
|
||||
image_value = (float)(pixel & 0b0000000000011111)*(1.0f/31);
|
||||
}
|
||||
image_alpha = 1;
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
|
||||
{
|
||||
unsigned short pixel = ((unsigned short *)image.data)[i];
|
||||
|
||||
if (selected_channel == 0)
|
||||
{
|
||||
image_value = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
|
||||
}
|
||||
else if (selected_channel == 1)
|
||||
{
|
||||
image_value = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
|
||||
}
|
||||
else if (selected_channel == 2)
|
||||
{
|
||||
image_value = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
|
||||
}
|
||||
else if (selected_channel == 3)
|
||||
{
|
||||
image_value = (float)(pixel & 0b0000000000001111)*(1.0f/15);
|
||||
}
|
||||
image_alpha = (float)(pixel & 0b0000000000001111)*(1.0f/15);
|
||||
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
|
||||
{
|
||||
image_value = (float)((unsigned char *)image.data)[k + selected_channel]/255.0f;
|
||||
image_alpha = (float)((unsigned char *)image.data)[k + 3]/255.0f;
|
||||
|
||||
k += 4;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
|
||||
{
|
||||
image_value = (float)((unsigned char *)image.data)[k + selected_channel]/255.0f;
|
||||
image_alpha = 1;
|
||||
|
||||
k += 3;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32:
|
||||
{
|
||||
image_value = ((float *)image.data)[k];
|
||||
image_alpha = 1;
|
||||
|
||||
k += 1;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
|
||||
{
|
||||
image_value = ((float *)image.data)[k + selected_channel];
|
||||
image_alpha = 1;
|
||||
|
||||
k += 3;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
|
||||
{
|
||||
image_value = ((float *)image.data)[k + selected_channel];
|
||||
image_alpha = ((float *)image.data)[k + 3];
|
||||
|
||||
k += 4;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16:
|
||||
{
|
||||
image_value = HalfToFloat(((unsigned short *)image.data)[k]);
|
||||
image_alpha = 1;
|
||||
|
||||
k += 1;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
|
||||
{
|
||||
image_value = HalfToFloat(((unsigned short *)image.data)[k+selected_channel]);
|
||||
image_alpha = 1;
|
||||
|
||||
k += 3;
|
||||
} break;
|
||||
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
|
||||
{
|
||||
image_value = HalfToFloat(((unsigned short *)image.data)[k + selected_channel]);
|
||||
image_alpha = HalfToFloat(((unsigned short *)image.data)[k + 3]);
|
||||
|
||||
k += 4;
|
||||
} break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
// verify threshold
|
||||
unsigned char result_value = 0;
|
||||
unsigned char result_alpha = 0;
|
||||
if (image_value >= threshold)
|
||||
{
|
||||
result_value = image_value * 255;
|
||||
if (image_alpha)
|
||||
{
|
||||
result_alpha = 255;
|
||||
}
|
||||
}
|
||||
|
||||
pixels[i] = result_value;
|
||||
pixels[i + 1] = result_alpha;
|
||||
}
|
||||
}
|
||||
|
||||
result.data = pixels;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Resize and image to new size using Nearest-Neighbor scaling algorithm
|
||||
void ImageResizeNN(Image *image,int newWidth,int newHeight)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user