update RGFW

This commit is contained in:
Colleague Riley 2024-07-21 10:23:53 -04:00
parent 29f58d987e
commit 04fb24ee4b

View File

@ -481,14 +481,14 @@ void SetWindowIcons(Image *images, int count)
// Set title for window
void SetWindowTitle(const char *title)
{
RGFW_window_setName(platform.window, title);
RGFW_window_setName(platform.window, (char*)title);
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
RGFW_window_move(platform.window, RGFW_VECTOR(x, y));
RGFW_window_move(platform.window, RGFW_POINT(x, y));
}
// Set monitor for the current window
@ -642,7 +642,7 @@ Vector2 GetWindowScaleDPI(void)
{
RGFW_monitor monitor = RGFW_window_getMonitor(platform.window);
return (Vector2){((u32)monitor.scaleX)*platform.window->r.w, ((u32) monitor.scaleX)*platform.window->r.h};
return (Vector2){monitor.scaleX, monitor.scaleX};
}
// Set clipboard text content
@ -690,8 +690,8 @@ void EnableCursor(void)
void DisableCursor(void)
{
RGFW_disableCursor = true;
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
RGFW_window_mouseHold(platform.window, RGFW_AREA(CORE.Window.screen.width / 2, CORE.Window.screen.height / 2));
HideCursor();
}
@ -745,7 +745,7 @@ int SetGamepadMappings(const char *mappings)
// Set mouse position XY
void SetMousePosition(int x, int y)
{
RGFW_window_moveMouse(platform.window, RGFW_VECTOR(x, y));
RGFW_window_moveMouse(platform.window, RGFW_POINT(x, y));
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
@ -876,7 +876,7 @@ void PollInputEvents(void)
#define RGFW_HOLD_MOUSE (1L<<2)
#if defined(RGFW_X11) //|| defined(RGFW_MACOS)
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
@ -1028,17 +1028,17 @@ void PollInputEvents(void)
} break;
case RGFW_mousePosChanged:
{
if (platform.window->src.winArgs & RGFW_HOLD_MOUSE)
if (platform.window->_winArgs & RGFW_HOLD_MOUSE)
{
CORE.Input.Mouse.previousPosition = (Vector2){ 0.0f, 0.0f };
if ((event->point.x - (platform.window->r.w/2))*2)
if (event->point.x)
CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.currentPosition.x;
if ((event->point.y - (platform.window->r.h/2))*2)
if (event->point.y)
CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.currentPosition.y;
CORE.Input.Mouse.currentPosition.x = (event->point.x - (platform.window->r.w/2))*2;
CORE.Input.Mouse.currentPosition.y = (event->point.y - (platform.window->r.h/2))*2;
CORE.Input.Mouse.currentPosition.x = (float)event->point.x;
CORE.Input.Mouse.currentPosition.y = (float)event->point.y;
}
else
{
@ -1201,8 +1201,6 @@ void PollInputEvents(void)
}
#endif
}
if (RGFW_disableCursor && platform.window->event.inFocus) RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
//-----------------------------------------------------------------------------
}
@ -1254,6 +1252,16 @@ int InitPlatform(void)
platform.window = RGFW_createWindow(CORE.Window.title, RGFW_RECT(0, 0, CORE.Window.screen.width, CORE.Window.screen.height), flags);
RGFW_area screenSize = RGFW_getScreenSize();
CORE.Window.display.width = screenSize.w;
CORE.Window.display.height = screenSize.h;
/*
I think this is needed by Raylib now ?
If so, rcore_destkop_sdl should be updated too
*/
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (CORE.Window.flags & FLAG_VSYNC_HINT)
RGFW_window_swapInterval(platform.window, 1);