Merge branch 'raysan5:master' into master

This commit is contained in:
Luiz Pestana 2021-08-12 20:32:54 -03:00 committed by GitHub
commit 049e3912b8
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2 changed files with 84 additions and 12 deletions

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@ -3370,7 +3370,7 @@ static Model LoadOBJ(const char *fileName)
if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName); if (ret != TINYOBJ_SUCCESS) TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load OBJ data", fileName);
else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount); else TRACELOG(LOG_INFO, "MODEL: [%s] OBJ data loaded successfully: %i meshes/%i materials", fileName, meshCount, materialCount);
model.meshCount = materialCount; // TODO: REVIEW!!! model.meshCount = materialCount;
// Init model materials array // Init model materials array
if (materialCount > 0) if (materialCount > 0)
@ -3389,7 +3389,7 @@ static Model LoadOBJ(const char *fileName)
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int)); model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
// Count the faces for each material // Count the faces for each material
int *matFaces = RL_CALLOC(meshCount, sizeof(int)); int *matFaces = RL_CALLOC(materialCount, sizeof(int));
for (unsigned int mi = 0; mi < meshCount; mi++) for (unsigned int mi = 0; mi < meshCount; mi++)
{ {
@ -3400,7 +3400,6 @@ static Model LoadOBJ(const char *fileName)
matFaces[idx]++; matFaces[idx]++;
} }
} }
//-------------------------------------- //--------------------------------------
// Create the material meshes // Create the material meshes

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@ -506,8 +506,8 @@ RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer
RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index
RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index RLAPI void rlDisableVertexAttribute(unsigned int index);// Disable vertex attribute index
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer
RLAPI void rlDisableStatePointer(int vertexAttribType); RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer
#endif #endif
// Textures state // Textures state
@ -525,8 +525,11 @@ RLAPI void rlDisableShader(void); // Disable shader progra
// Framebuffer state // Framebuffer state
RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo)
RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer
RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers
// General render state // General render state
RLAPI void rlEnableColorBlend(void); // Enable color blending
RLAPI void rlDisableColorBlend(void); // Disable color blending
RLAPI void rlEnableDepthTest(void); // Enable depth test RLAPI void rlEnableDepthTest(void); // Enable depth test
RLAPI void rlDisableDepthTest(void); // Disable depth test RLAPI void rlDisableDepthTest(void); // Disable depth test
RLAPI void rlEnableDepthMask(void); // Enable depth write RLAPI void rlEnableDepthMask(void); // Enable depth write
@ -1544,6 +1547,49 @@ void rlDisableFramebuffer(void)
#endif #endif
} }
// Activate multiple draw color buffers
// NOTE: One color buffer is always active by default
void rlActiveDrawBuffers(int count)
{
#if (defined(GRAPHICS_API_OPENGL_33) && defined(SUPPORT_RENDER_TEXTURES_HINT))
// NOTE: Maximum number of draw buffers supported is implementation dependant,
// it can be queried with glGet*() but it must be at least 8
//GLint maxDrawBuffers = 0;
//glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
if (count > 0)
{
if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
else
{
unsigned int buffers[8] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7,
};
glDrawBuffers(count, buffers);
}
}
else TRACELOG(LOG_WARNING, "GL: One color buffer active by default");
#endif
}
//----------------------------------------------------------------------------------
// General render state configuration
//----------------------------------------------------------------------------------
// Enable color blending
void rlEnableColorBlend(void) { glEnable(GL_BLEND); }
// Disable color blending
void rlDisableColorBlend(void) { glDisable(GL_BLEND); }
// Enable depth test // Enable depth test
void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); }
@ -1588,11 +1634,9 @@ void rlDisableWireMode(void)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif #endif
} }
// Set the line drawing width // Set the line drawing width
void rlSetLineWidth(float width) void rlSetLineWidth(float width) { glLineWidth(width); }
{
glLineWidth(width);
}
// Get the line drawing width // Get the line drawing width
float rlGetLineWidth(void) float rlGetLineWidth(void)
@ -3179,6 +3223,7 @@ unsigned int rlLoadVertexBufferElement(void *buffer, int size, bool dynamic)
return id; return id;
} }
// Enable vertex buffer (VBO)
void rlEnableVertexBuffer(unsigned int id) void rlEnableVertexBuffer(unsigned int id)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3186,6 +3231,7 @@ void rlEnableVertexBuffer(unsigned int id)
#endif #endif
} }
// Disable vertex buffer (VBO)
void rlDisableVertexBuffer(void) void rlDisableVertexBuffer(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3193,6 +3239,7 @@ void rlDisableVertexBuffer(void)
#endif #endif
} }
// Enable vertex buffer element (VBO element)
void rlEnableVertexBufferElement(unsigned int id) void rlEnableVertexBufferElement(unsigned int id)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3200,6 +3247,7 @@ void rlEnableVertexBufferElement(unsigned int id)
#endif #endif
} }
// Disable vertex buffer element (VBO element)
void rlDisableVertexBufferElement(void) void rlDisableVertexBufferElement(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3207,16 +3255,27 @@ void rlDisableVertexBufferElement(void)
#endif #endif
} }
// Update GPU buffer with new data // Update vertex buffer with new data
// NOTE: dataSize and offset must be provided in bytes // NOTE: dataSize and offset must be provided in bytes
void rlUpdateVertexBuffer(unsigned int bufferId, void *data, int dataSize, int offset) void rlUpdateVertexBuffer(unsigned int id, void *data, int dataSize, int offset)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindBuffer(GL_ARRAY_BUFFER, bufferId); glBindBuffer(GL_ARRAY_BUFFER, id);
glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data);
#endif #endif
} }
// Update vertex buffer elements with new data
// NOTE: dataSize and offset must be provided in bytes
void rlUpdateVertexBufferElements(unsigned int id, void *data, int dataSize, int offset)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data);
#endif
}
// Enable vertex array object (VAO)
bool rlEnableVertexArray(unsigned int vaoId) bool rlEnableVertexArray(unsigned int vaoId)
{ {
bool result = false; bool result = false;
@ -3230,6 +3289,7 @@ bool rlEnableVertexArray(unsigned int vaoId)
return result; return result;
} }
// Disable vertex array object (VAO)
void rlDisableVertexArray(void) void rlDisableVertexArray(void)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3237,6 +3297,7 @@ void rlDisableVertexArray(void)
#endif #endif
} }
// Enable vertex attribute index
void rlEnableVertexAttribute(unsigned int index) void rlEnableVertexAttribute(unsigned int index)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3244,6 +3305,7 @@ void rlEnableVertexAttribute(unsigned int index)
#endif #endif
} }
// Disable vertex attribute index
void rlDisableVertexAttribute(unsigned int index) void rlDisableVertexAttribute(unsigned int index)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3251,16 +3313,19 @@ void rlDisableVertexAttribute(unsigned int index)
#endif #endif
} }
// Draw vertex array
void rlDrawVertexArray(int offset, int count) void rlDrawVertexArray(int offset, int count)
{ {
glDrawArrays(GL_TRIANGLES, offset, count); glDrawArrays(GL_TRIANGLES, offset, count);
} }
// Draw vertex array elements
void rlDrawVertexArrayElements(int offset, int count, void *buffer) void rlDrawVertexArrayElements(int offset, int count, void *buffer)
{ {
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset); glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (unsigned short *)buffer + offset);
} }
// Draw vertex array instanced
void rlDrawVertexArrayInstanced(int offset, int count, int instances) void rlDrawVertexArrayInstanced(int offset, int count, int instances)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3268,6 +3333,7 @@ void rlDrawVertexArrayInstanced(int offset, int count, int instances)
#endif #endif
} }
// Draw vertex array elements instanced
void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances) void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int instances)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3276,6 +3342,7 @@ void rlDrawVertexArrayElementsInstanced(int offset, int count, void *buffer, int
} }
#if defined(GRAPHICS_API_OPENGL_11) #if defined(GRAPHICS_API_OPENGL_11)
// Enable vertex state pointer
void rlEnableStatePointer(int vertexAttribType, void *buffer) void rlEnableStatePointer(int vertexAttribType, void *buffer)
{ {
if (buffer != NULL) glEnableClientState(vertexAttribType); if (buffer != NULL) glEnableClientState(vertexAttribType);
@ -3290,12 +3357,14 @@ void rlEnableStatePointer(int vertexAttribType, void *buffer)
} }
} }
// Disable vertex state pointer
void rlDisableStatePointer(int vertexAttribType) void rlDisableStatePointer(int vertexAttribType)
{ {
glDisableClientState(vertexAttribType); glDisableClientState(vertexAttribType);
} }
#endif #endif
// Load vertex array object (VAO)
unsigned int rlLoadVertexArray(void) unsigned int rlLoadVertexArray(void)
{ {
unsigned int vaoId = 0; unsigned int vaoId = 0;
@ -3308,6 +3377,7 @@ unsigned int rlLoadVertexArray(void)
return vaoId; return vaoId;
} }
// Set vertex attribute
void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer) void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, void *pointer)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3315,6 +3385,7 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma
#endif #endif
} }
// Set vertex attribute divisor
void rlSetVertexAttributeDivisor(unsigned int index, int divisor) void rlSetVertexAttributeDivisor(unsigned int index, int divisor)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3322,6 +3393,7 @@ void rlSetVertexAttributeDivisor(unsigned int index, int divisor)
#endif #endif
} }
// Unload vertex array object (VAO)
void rlUnloadVertexArray(unsigned int vaoId) void rlUnloadVertexArray(unsigned int vaoId)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -3334,6 +3406,7 @@ void rlUnloadVertexArray(unsigned int vaoId)
#endif #endif
} }
// Unload vertex buffer (VBO)
void rlUnloadVertexBuffer(unsigned int vboId) void rlUnloadVertexBuffer(unsigned int vboId)
{ {
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)