out is a keyword in shaders and can't be used as a variable name.

This commit is contained in:
Jeffery Myers 2021-01-31 11:35:20 -08:00
parent aebcd9b551
commit 042c7f9bad

View File

@ -19,7 +19,7 @@ void main()
vec4 texelColor1 = texture(texture1, fragTexCoord);
float x = fract(fragTexCoord.s);
float out = smoothstep(0.4, 0.6, x);
float outVal = smoothstep(0.4, 0.6, x);
finalColor = mix(texelColor0, texelColor1, out);
finalColor = mix(texelColor0, texelColor1, outVal);
}