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This commit is contained in:
noinodev 2026-04-17 00:14:25 +10:00
parent 6926c87169
commit 01dd4cef33

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@ -1743,7 +1743,6 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
// Allocate GPU buffer and copy Matrix array to it
instancesVboId = rlLoadVertexBuffer(transforms, instances*sizeof(Matrix), false);
// Instances transformation matrices are sent to shader attribute location: SHADER_LOC_VERTEX_INSTANCETRANSFORM
if (material.shader.locs[SHADER_LOC_VERTEX_INSTANCETRANSFORM] != -1)