LoadBoneInfoGLTF add check for animation name being NULL

This commit is contained in:
Vito Tringolo 2024-06-09 22:25:34 +02:00
parent 29ac31f409
commit 00d7e8c151

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@ -4864,7 +4864,7 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
for (unsigned int i = 0; i < skin.joints_count; i++)
{
cgltf_node node = *skin.joints[i];
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
// Find parent bone index
unsigned int parentIndex = -1;