LoadBoneInfoGLTF add check for animation name being NULL
This commit is contained in:
parent
29ac31f409
commit
00d7e8c151
|
|
@ -4864,7 +4864,7 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
|||
for (unsigned int i = 0; i < skin.joints_count; i++)
|
||||
{
|
||||
cgltf_node node = *skin.joints[i];
|
||||
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
|
||||
// Find parent bone index
|
||||
unsigned int parentIndex = -1;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user