added PLATFORM_DRM

contains mouse pointer code from https://github.com/chriscamacho
This commit is contained in:
kernelkinetic 2020-09-19 20:03:32 +02:00
parent dd928bffc1
commit 00a945a30b
7 changed files with 874 additions and 45 deletions

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@ -96,6 +96,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
PLATFORM_OS=LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
endif
endif
# RAYLIB_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@ -112,6 +118,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
@ -221,6 +230,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI)
CFLAGS += -std=gnu99
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
@ -259,6 +271,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),BSD)
# Consider -L$(RAYLIB_H_INSTALL_PATH)
@ -299,6 +315,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
LDFLAGS += -L/opt/vc/lib
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
endif
# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -351,6 +371,11 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
@ -522,6 +547,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
find . -type f -executable -delete
rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif

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@ -126,6 +126,22 @@ elseif(${PLATFORM} MATCHES "Raspberry Pi")
link_directories(/opt/vc/lib)
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
elseif(${PLATFORM} MATCHES "DRM")
set(PLATFORM_CPP "PLATFORM_DRM")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
add_definitions(-D_DEFAULT_SOURCE)
add_definitions(-DEGL_NO_X11)
add_definitions(-DPLATFORM_DRM)
find_library(GLESV2 GLESv2)
find_library(EGL EGL)
find_library(DRM drm)
find_library(GBM gbm)
include_directories(/usr/include/libdrm)
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl)
endif()
if (${OPENGL_VERSION})

View File

@ -2,7 +2,7 @@
include(CMakeDependentOption)
include(EnumOption)
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi" "Platform to build for.")
enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.")
enum_option(OPENGL_VERSION "OFF;3.3;2.1;1.1;ES 2.0" "Force a specific OpenGL Version?")

View File

@ -9,6 +9,7 @@
# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
# PLATFORM_RPI: Raspberry Pi (Raspbian)
# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
# PLATFORM_WEB: HTML5 (Chrome, Firefox)
#
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
@ -137,6 +138,12 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
PLATFORM_OS = LINUX
endif
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX
endif
endif
# RAYLIB_SRC_PATH adjustment for different platforms.
# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
@ -204,6 +211,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
# On RPI OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# On DRM OpenGL ES 2.0 must be used
GRAPHICS = GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS = GRAPHICS_API_OPENGL_ES2
@ -354,6 +365,11 @@ ifeq ($(RAYLIB_LIBTYPE),SHARED)
# MinGW32 just doesn't need -fPIC, it shows warnings
CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
# which contains a conflicting type Font
CFLAGS += -DEGL_NO_X11
endif
# Use Wayland display on Linux desktop
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -390,6 +406,10 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# DRM required libraries
INCLUDE_PATHS += -I/usr/include/libdrm
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
# Include android_native_app_glue.h
@ -510,6 +530,14 @@ else
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(PLATFORM),PLATFORM_DRM)
# Compile raylib shared library version $(RAYLIB_VERSION).
# WARNING: you should type "make clean" before doing this target
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
endif
ifeq ($(PLATFORM),PLATFORM_ANDROID)
$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
@echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"

View File

@ -9,6 +9,7 @@
* - PLATFORM_DESKTOP: OSX/macOS
* - PLATFORM_ANDROID: Android 4.0 (ARM, ARM64)
* - PLATFORM_RPI: Raspberry Pi 0,1,2,3,4 (Raspbian)
* - PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
* - PLATFORM_WEB: HTML5 with asm.js (Chrome, Firefox)
* - PLATFORM_UWP: Windows 10 App, Windows Phone, Xbox One
*
@ -222,7 +223,7 @@
#include <GLES2/gl2.h> // OpenGL ES 2.0 library
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
@ -234,7 +235,15 @@
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
#include <linux/joystick.h> // Linux: Joystick support library
#if defined(PLATFORM_RPI)
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#endif
#if defined(PLATFORM_DRM)
#include <gbm.h> // Generic Buffer Management
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager modesetting interface
#endif
#include "EGL/egl.h" // EGL library - Native platform display device control functions
#include "EGL/eglext.h" // EGL library - Extensions
@ -266,7 +275,7 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
#define DEFAULT_GAMEPAD_DEV "/dev/input/js" // Gamepad input (base dev for all gamepads: js0, js1, ...)
@ -306,7 +315,7 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
typedef struct {
pthread_t threadId; // Event reading thread id
int fd; // File descriptor to the device it is assigned to
@ -336,11 +345,24 @@ typedef struct CoreData {
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
GLFWwindow *handle; // Native window handle (graphic device)
#endif
#if (defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)) || defined(PLATFORM_DRM)
Texture2D mouseTX; // software mouse on framebuffer
#endif
#if defined(PLATFORM_RPI)
// NOTE: RPI4 does not support Dispmanx anymore, system should be redesigned
EGL_DISPMANX_WINDOW_T handle; // Native window handle (graphic device)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DRM)
const char *card; // /dev/dri/... file name
int fd; // /dev/dri/... file descriptor
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
int modeIndex; // index of the used mode of connector->modes
drmModeCrtc *crtc; // crt controller
struct gbm_device *gbmDevice; // device of Generic Buffer Management (GBM, native platform for EGL on DRM)
struct gbm_surface *gbmSurface; // surface of GBM
struct gbm_bo *prevBO; // previous used GBM buffer object (during frame swapping)
uint32_t prevFB; // previous used GBM framebufer (during frame swapping)
#endif
EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done
@ -384,7 +406,7 @@ typedef struct CoreData {
} UWP;
#endif
struct {
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
InputEventWorker eventWorker[10]; // List of worker threads for every monitored "/dev/input/event<N>"
#endif
struct {
@ -394,7 +416,7 @@ typedef struct CoreData {
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input characters queue
int keyPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
int defaultMode; // Default keyboard mode
struct termios defaultSettings; // Default keyboard settings
KeyEventFifo lastKeyPressed; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers)
@ -412,7 +434,7 @@ typedef struct CoreData {
char previousButtonState[3]; // Registers previous mouse button state
int currentWheelMove; // Registers current mouse wheel variation
int previousWheelMove; // Registers previous mouse wheel variation
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update)
#endif
} Mouse;
@ -424,13 +446,13 @@ typedef struct CoreData {
struct {
int lastButtonPressed; // Register last gamepad button pressed
int axisCount; // Register number of available gamepad axis
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
bool ready[MAX_GAMEPADS]; // Flag to know if gamepad is ready
float axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS]; // Gamepad axis state
char currentState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Current gamepad buttons state
char previousState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS]; // Previous gamepad buttons state
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
pthread_t threadId; // Gamepad reading thread id
int streamId[MAX_GAMEPADS]; // Gamepad device file descriptor
char name[64]; // Gamepad name holder
@ -444,7 +466,7 @@ typedef struct CoreData {
double draw; // Time measure for frame draw
double frame; // Time measure for one frame
double target; // Desired time for one frame, if 0 not applied
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
unsigned long long base; // Base time measure for hi-res timer
#endif
} Time;
@ -519,7 +541,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void InitKeyboard(void); // Init raw keyboard system (standard input reading)
static void ProcessKeyboard(void); // Process keyboard events
@ -535,7 +557,7 @@ static void *EventThread(void *arg); // Input device events r
static void InitGamepad(void); // Init raw gamepad input
static void *GamepadThread(void *arg); // Mouse reading thread
#endif // PLATFORM_RPI
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(_WIN32)
// NOTE: We include Sleep() function signature here to avoid windows.h inclusion
@ -566,7 +588,7 @@ struct android_app *GetAndroidApp(void)
return CORE.Android.app;
}
#endif
#if defined(PLATFORM_RPI) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
// Init terminal (block echo and signal short cuts)
static void InitTerminal(void)
{
@ -717,7 +739,7 @@ void InitWindow(int width, int height, const char *title)
SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR);
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Init raw input system
InitEvdevInput(); // Evdev inputs initialization
InitGamepad(); // Gamepad init
@ -781,12 +803,59 @@ void CloseWindow(void)
timeEndPeriod(1); // Restore time period
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DRM)
if (CORE.Window.prevFB)
{
drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
CORE.Window.prevFB = 0;
}
if (CORE.Window.prevBO)
{
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
CORE.Window.prevBO = NULL;
}
if (CORE.Window.gbmSurface)
{
gbm_surface_destroy(CORE.Window.gbmSurface);
CORE.Window.gbmSurface = NULL;
}
if (CORE.Window.gbmDevice)
{
gbm_device_destroy(CORE.Window.gbmDevice);
CORE.Window.gbmDevice = NULL;
}
if(CORE.Window.crtc)
{
if (CORE.Window.connector)
{
drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, CORE.Window.crtc->buffer_id,
CORE.Window.crtc->x, CORE.Window.crtc->y, &CORE.Window.connector->connector_id, 1, &CORE.Window.crtc->mode);
drmModeFreeConnector(CORE.Window.connector);
CORE.Window.connector = NULL;
}
drmModeFreeCrtc(CORE.Window.crtc);
CORE.Window.crtc = NULL;
}
if (CORE.Window.fd != -1)
{
close(CORE.Window.fd);
CORE.Window.fd = -1;
}
#endif
// Close surface, context and display
if (CORE.Window.device != EGL_NO_DISPLAY)
{
#if !defined(PLATFORM_DRM)
eglMakeCurrent(CORE.Window.device, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#endif
if (CORE.Window.surface != EGL_NO_SURFACE)
{
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
@ -804,7 +873,7 @@ void CloseWindow(void)
}
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Wait for mouse and gamepad threads to finish before closing
// NOTE: Those threads should already have finished at this point
// because they are controlled by CORE.Window.shouldClose variable
@ -860,7 +929,7 @@ bool WindowShouldClose(void)
else return true;
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
#endif
@ -982,7 +1051,7 @@ void ToggleFullscreen(void)
}
*/
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode");
#endif
@ -1400,10 +1469,13 @@ void BeginDrawing(void)
// End canvas drawing and swap buffers (double buffering)
void EndDrawing(void)
{
#if defined(PLATFORM_RPI) && defined(SUPPORT_MOUSE_CURSOR_RPI)
// On RPI native mode we have no system mouse cursor, so,
// we draw a small rectangle for user reference
DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
#if defined(PLATFORM_DRM)
// On DRM mode we have no system mouse cursor, so,
// we draw a nice mouse cursor respecting cursorHidden...
//DrawRectangle(CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y, 3, 3, MAROON);
if (!CORE.Input.Mouse.cursorHidden) {
DrawTexture(CORE.Window.mouseTX,CORE.Input.Mouse.position.x, CORE.Input.Mouse.position.y,WHITE);
}
#endif
rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
@ -1806,7 +1878,7 @@ double GetTime(void)
return glfwGetTime(); // Elapsed time since glfwInit()
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int time = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
@ -2439,7 +2511,7 @@ const char *GetGamepadName(int gamepad)
#if defined(PLATFORM_DESKTOP)
if (CORE.Input.Gamepad.ready[gamepad]) return glfwGetJoystickName(gamepad);
else return NULL;
#elif defined(PLATFORM_RPI)
#elif defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGNAME(64), &CORE.Input.Gamepad.name);
return CORE.Input.Gamepad.name;
@ -2451,7 +2523,7 @@ const char *GetGamepadName(int gamepad)
// Return gamepad axis count
int GetGamepadAxisCount(int gamepad)
{
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
int axisCount = 0;
if (CORE.Input.Gamepad.ready[gamepad]) ioctl(CORE.Input.Gamepad.streamId[gamepad], JSIOCGAXES, &axisCount);
CORE.Input.Gamepad.axisCount = axisCount;
@ -2657,7 +2729,7 @@ int GetTouchX(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].x;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
return GetMouseX();
#endif
}
@ -2667,7 +2739,7 @@ int GetTouchY(void)
{
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP)
return (int)CORE.Input.Touch.position[0].y;
#else // PLATFORM_DESKTOP, PLATFORM_RPI
#else // PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM
return GetMouseY();
#endif
}
@ -2678,7 +2750,7 @@ Vector2 GetTouchPosition(int index)
{
Vector2 position = { -1.0f, -1.0f };
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
if (index < MAX_TOUCH_POINTS) position = CORE.Input.Touch.position[index];
else TRACELOG(LOG_WARNING, "INPUT: Required touch point out of range (Max touch points: %i)", MAX_TOUCH_POINTS);
@ -2956,7 +3028,7 @@ static bool InitGraphicsDevice(int width, int height)
}
#endif // PLATFORM_DESKTOP || PLATFORM_WEB
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
CORE.Window.fullscreen = true;
#if defined(PLATFORM_RPI)
@ -2970,6 +3042,260 @@ static bool InitGraphicsDevice(int width, int height)
VC_RECT_T srcRect;
#endif
#if defined(PLATFORM_DRM)
CORE.Window.card = NULL;
CORE.Window.fd = -1;
CORE.Window.connector = NULL;
CORE.Window.modeIndex = -1;
CORE.Window.crtc = NULL;
CORE.Window.gbmDevice = NULL;
CORE.Window.gbmSurface = NULL;
CORE.Window.prevBO = NULL;
CORE.Window.prevFB = 0;
if ((NULL != CORE.Window.card) && ('\0' != CORE.Window.card[0]))
{
char *base = "/dev/dri/";
const int len = strlen(base) + strlen(CORE.Window.card);
char *path = malloc(len);
if (!path) {
TRACELOG(LOG_WARNING, "DISPLAY: failed to get memory for path");
return false;
}
path[0] = '\0';
strncpy(path, base, len - 1);
strncat(path, CORE.Window.card, len - strlen(base));
CORE.Window.fd = open(path, O_RDWR);
free(path);
}
else
{
TRACELOG(LOG_INFO, "DISPLAY: no graphic card set, trying card1");
CORE.Window.fd = open("/dev/dri/card1", O_RDWR); // VideoCore VI (Raspberry Pi 4)
if (-1 == CORE.Window.fd)
{
TRACELOG(LOG_INFO, "DISPLAY: failed to open graphic card1, trying card0");
CORE.Window.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
}
}
if (-1 == CORE.Window.fd)
{
TRACELOG(LOG_WARNING, "DISPLAY: failed to open graphic card");
return false;
}
drmModeRes *res = drmModeGetResources(CORE.Window.fd);
if (!res)
{
TRACELOG(LOG_WARNING, "DISPLAY: failed get DRM resources");
close(CORE.Window.fd);
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %i connectors found", res->count_connectors);
for (size_t i = 0; i < res->count_connectors; i++)
{
TRACELOG(LOG_TRACE, "DISPLAY: connector index %i", i);
drmModeConnector *con = drmModeGetConnector(CORE.Window.fd, res->connectors[i]);
TRACELOG(LOG_TRACE, "DISPLAY: there are %i connector modes", con->count_modes);
#if 0
for (int j = 0; j < con->count_modes; j++) {
TRACELOG(LOG_TRACE, "clock %i", con->modes[j].clock);
TRACELOG(LOG_TRACE, "hdisplay %i", con->modes[j].hdisplay);
TRACELOG(LOG_TRACE, "vdisplay %i", con->modes[j].vdisplay);
TRACELOG(LOG_TRACE, "vrefresh %i", con->modes[j].vrefresh);
TRACELOG(LOG_TRACE, "flags %X", con->modes[j].flags);
TRACELOG(LOG_TRACE, "type %i", con->modes[j].type);
TRACELOG(LOG_TRACE, "name %s", con->modes[j].name);
}
#endif
if ((con->connection == DRM_MODE_CONNECTED) && (con->encoder_id))
{
TRACELOG(LOG_TRACE, "DRM mode connected");
CORE.Window.connector = con;
break;
}
else
{
TRACELOG(LOG_TRACE, "DRM mode NOT connected (deleting)");
drmModeFreeConnector(con);
}
}
if (!CORE.Window.connector)
{
TRACELOG(LOG_WARNING, "no suitable DRM connector found");
drmModeFreeResources(res);
close(CORE.Window.fd);
return false;
}
drmModeEncoder *enc = drmModeGetEncoder(CORE.Window.fd, CORE.Window.connector->encoder_id);
if (!enc)
{
TRACELOG(LOG_WARNING, "failed to get DRM mode encoder");
drmModeFreeConnector(CORE.Window.connector);
drmModeFreeResources(res);
close(CORE.Window.fd);
return false;
}
#if 0
TRACELOG(LOG_TRACE, "Encoder id %i", enc->encoder_id);
TRACELOG(LOG_TRACE, "Encoder type %i", enc->encoder_type);
TRACELOG(LOG_TRACE, "Encoder crtc id %i", enc->crtc_id);
TRACELOG(LOG_TRACE, "Encoder possible crtcs %i", enc->possible_crtcs);
TRACELOG(LOG_TRACE, "Encoder possible clones %i", enc->possible_clones);
#endif
CORE.Window.crtc = drmModeGetCrtc(CORE.Window.fd, enc->crtc_id);
if (!CORE.Window.crtc)
{
TRACELOG(LOG_WARNING, "failed to get DRM mode crtc");
drmModeFreeEncoder(enc);
drmModeFreeConnector(CORE.Window.connector);
drmModeFreeResources(res);
close(CORE.Window.fd);
return false;
}
int findExactly = 1;
find_connector_mode:
// If InitWindow should use the current mode find it in the connector's mode list
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
{
#define BINCMP(a, b) memcmp((a), (b), sizeof(a) < sizeof(b) ? sizeof(a) : sizeof(b))
TRACELOG(LOG_TRACE, "selecting for (res 0x0)");
for (int i = CORE.Window.connector->count_modes - 1; i >= 0; i--)
{
TRACELOG(LOG_TRACE, "mode %i h=%i v=%i", i, CORE.Window.connector->modes[i].hdisplay, CORE.Window.connector->modes[i].vdisplay);
if (CORE.Window.connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)
{
TRACELOG(LOG_TRACE, "interlaced mode");
if (!(CORE.Window.flags & FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_TRACE, "but shouldn't choose an interlaced mode");
continue;
}
}
else
{
TRACELOG(LOG_TRACE, "progressive mode");
}
if (0 == BINCMP(&CORE.Window.crtc->mode, &CORE.Window.connector->modes[i]))
{
TRACELOG(LOG_TRACE, "above mode selected");
CORE.Window.screen.width = CORE.Window.connector->modes[i].hdisplay;
CORE.Window.screen.height = CORE.Window.connector->modes[i].vdisplay;
CORE.Window.display.width = CORE.Window.connector->modes[i].hdisplay;
CORE.Window.display.height = CORE.Window.connector->modes[i].vdisplay;
CORE.Window.modeIndex = i;
break;
}
}
#undef BINCMP
}
else
{
TRACELOG(LOG_TRACE, "selecting for (res %ix%i)", CORE.Window.screen.width, CORE.Window.screen.height);
// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
for (int i = CORE.Window.connector->count_modes - 1; i >= 0; i--)
{
TRACELOG(LOG_TRACE, "mode %i h=%i v=%i", i, CORE.Window.connector->modes[i].hdisplay, CORE.Window.connector->modes[i].vdisplay);
if (CORE.Window.connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)
{
TRACELOG(LOG_TRACE, "interlaced mode");
if (!(CORE.Window.flags & FLAG_INTERLACED_HINT))
{
TRACELOG(LOG_TRACE, "but shouldn't choose an interlaced mode");
continue;
}
}
else
{
TRACELOG(LOG_TRACE, "progressive mode");
}
int found = 0;
if (findExactly) {
found = (CORE.Window.connector->modes[i].hdisplay == CORE.Window.screen.width) &&
(CORE.Window.connector->modes[i].vdisplay == CORE.Window.screen.height);
}
else
{
found = (CORE.Window.connector->modes[i].hdisplay >= CORE.Window.screen.width) &&
(CORE.Window.connector->modes[i].vdisplay >= CORE.Window.screen.height);
}
if (found)
{
TRACELOG(LOG_TRACE, "above mode selected");
CORE.Window.display.width = CORE.Window.connector->modes[i].hdisplay;
CORE.Window.display.height = CORE.Window.connector->modes[i].vdisplay;
CORE.Window.modeIndex = i;
break;
}
}
}
if (CORE.Window.modeIndex < 0)
{
if (findExactly)
{
findExactly = 0;
goto find_connector_mode;
}
else
{
if (CORE.Window.flags & FLAG_INTERLACED_HINT)
{
CORE.Window.flags &= ~FLAG_INTERLACED_HINT;
findExactly = 1;
goto find_connector_mode;
}
}
}
if (CORE.Window.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "no suitable DRM connector mode found");
drmModeFreeEncoder(enc);
drmModeFreeConnector(CORE.Window.connector);
drmModeFreeResources(res);
close(CORE.Window.fd);
return false;
}
// Use the width and height of the surface for render
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
drmModeFreeEncoder(enc);
enc = NULL;
drmModeFreeResources(res);
res = NULL;
CORE.Window.gbmDevice = gbm_create_device(CORE.Window.fd);
if (!CORE.Window.gbmDevice)
{
TRACELOG(LOG_WARNING, "failed to create GBM device");
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
CORE.Window.gbmSurface = gbm_surface_create(CORE.Window.gbmDevice, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!CORE.Window.gbmSurface)
{
TRACELOG(LOG_WARNING, "failed to create GBM surface");
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
#endif
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
@ -2982,11 +3308,15 @@ static bool InitGraphicsDevice(int width, int height)
const EGLint framebufferAttribs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, // Type of context support -> Required on RPI?
//EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
#if defined(PLATFORM_DRM)
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
#endif
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
//EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
#if defined(PLATFORM_DRM)
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
#endif
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
@ -3170,14 +3500,22 @@ static bool InitGraphicsDevice(int width, int height)
#endif // PLATFORM_UWP
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
EGLint numConfigs = 0;
// Get an EGL device connection
#if defined(PLATFORM_DRM)
CORE.Window.device = eglGetDisplay((EGLNativeDisplayType)CORE.Window.gbmDevice);
#else
CORE.Window.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
#endif
if (CORE.Window.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
@ -3186,11 +3524,92 @@ static bool InitGraphicsDevice(int width, int height)
{
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
#if defined(PLATFORM_DRM)
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
#endif
return false;
}
#if defined(PLATFORM_DRM)
if (!eglGetConfigs(CORE.Window.device, NULL, 0, &numConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %d EGL configs available", numConfigs);
EGLConfig *configs = calloc(numConfigs, sizeof(*configs));
if (!configs) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
EGLint matchingNumConfigs = 0;
if (!eglGetConfigs(CORE.Window.device, configs, numConfigs, &matchingNumConfigs)) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL configs: 0x%x", eglGetError());
free(configs);
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
TRACELOG(LOG_TRACE, "DISPLAY: %d matching EGL configs available", matchingNumConfigs);
if (!eglChooseConfig(CORE.Window.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
free(configs);
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
int found = 0;
for (EGLint i = 0; i < matchingNumConfigs; ++i) {
EGLint id = 0;
if (!eglGetConfigAttrib(CORE.Window.device, configs[i], EGL_NATIVE_VISUAL_ID, &id)) {
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
continue;
}
if (GBM_FORMAT_ARGB8888 == id) {
TRACELOG(LOG_TRACE, "DISPLAY: using EGL config %d", i);
CORE.Window.config = configs[i];
found = 1;
break;
}
}
free(configs);
if (!found)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
#else
// Get an appropriate EGL framebuffer configuration
eglChooseConfig(CORE.Window.device, framebufferAttribs, &CORE.Window.config, 1, &numConfigs);
#endif
// Set rendering API
eglBindAPI(EGL_OPENGL_ES_API);
@ -3200,6 +3619,10 @@ static bool InitGraphicsDevice(int width, int height)
if (CORE.Window.context == EGL_NO_CONTEXT)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
#endif
@ -3271,15 +3694,51 @@ static bool InitGraphicsDevice(int width, int height)
vc_dispmanx_update_submit_sync(dispmanUpdate);
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, &CORE.Window.handle, NULL);
const unsigned char *const renderer = glGetString(GL_RENDERER);
if (renderer) {
TRACELOG(LOG_INFO, "Renderer is: %s\n", renderer);
} else {
TRACELOG(LOG_WARNING, "failed to get renderer\n");
}
//---------------------------------------------------------------------------------
#endif // PLATFORM_RPI
#if defined(PLATFORM_DRM)
CORE.Window.surface = eglCreateWindowSurface(CORE.Window.device, CORE.Window.config, (EGLNativeWindowType)CORE.Window.gbmSurface, NULL);
if (EGL_NO_SURFACE == CORE.Window.surface)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
eglDestroyContext(CORE.Window.device, CORE.Window.context);
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
return false;
}
// At this point we need to manage render size vs screen size
// NOTE: This function use and modify global module variables:
// -> CORE.Window.screen.width/CORE.Window.screen.height
// -> CORE.Window.render.width/CORE.Window.render.height
// -> CORE.Window.screenScale
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
#endif // PLATFORM_DRM
// There must be at least one frame displayed before the buffers are swapped
//eglSwapInterval(CORE.Window.device, 1);
if (eglMakeCurrent(CORE.Window.device, CORE.Window.surface, CORE.Window.surface, CORE.Window.context) == EGL_FALSE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to attach EGL rendering context to EGL surface");
#if defined(PLATFORM_DRM)
eglDestroySurface(CORE.Window.device, CORE.Window.surface);
eglDestroyContext(CORE.Window.device, CORE.Window.context);
gbm_surface_destroy(CORE.Window.gbmSurface);
gbm_device_destroy(CORE.Window.gbmDevice);
drmModeFreeConnector(CORE.Window.connector);
close(CORE.Window.fd);
#endif
return false;
}
else
@ -3290,7 +3749,7 @@ static bool InitGraphicsDevice(int width, int height)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
#endif // PLATFORM_ANDROID || PLATFORM_RPI || defined(PLATFORM_UWP)
#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.screen.width and CORE.Window.screen.height not used, just stored as globals in rlgl
@ -3317,6 +3776,23 @@ static bool InitGraphicsDevice(int width, int height)
ClearBackground(RAYWHITE); // Default background color for raylib games :P
// suggest changing to SUPPORT_DRM_POINTER instead of SUPPORT_MOUSE_CURSOR_RPI
#if defined(PLATFORM_DRM)
// software mouse on framebuffer
#include "drm_mouse_img.h"
static Image mImg = {
.data = DRM_MOUSE_IMG_DATA,
.width = DRM_MOUSE_IMG_WIDTH,
.height = DRM_MOUSE_IMG_HEIGHT,
.format = DRM_MOUSE_IMG_FORMAT,
.mipmaps = 1
};
CORE.Window.mouseTX = LoadTextureFromImage(mImg);
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
CORE.Window.ready = true;
#endif
@ -3426,7 +3902,7 @@ static void InitTimer(void)
timeBeginPeriod(1); // Setup high-resolution timer to 1ms (granularity of 1-2 ms)
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
struct timespec now;
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
@ -3556,13 +4032,13 @@ static void PollInputEvents(void)
// Reset key pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
#if !defined(PLATFORM_RPI)
#if !(defined(PLATFORM_RPI) || defined(PLATFORM_DRM))
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = -1;
CORE.Input.Gamepad.axisCount = 0;
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
// Register previous keys states
for (int i = 0; i < 512; i++) CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
@ -3751,7 +4227,7 @@ static void PollInputEvents(void)
}
#endif
#if defined(PLATFORM_RPI) && defined(SUPPORT_SSH_KEYBOARD_RPI)
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && defined(SUPPORT_SSH_KEYBOARD_RPI)
// NOTE: Keyboard reading could be done using input_event(s) reading or just read from stdin,
// we now use both methods inside here. 2nd method is still used for legacy purposes (Allows for input trough SSH console)
ProcessKeyboard();
@ -3768,9 +4244,58 @@ static void SwapBuffers(void)
glfwSwapBuffers(CORE.Window.handle);
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP)
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
eglSwapBuffers(CORE.Window.device, CORE.Window.surface);
#endif
#if defined(PLATFORM_DRM)
if (!CORE.Window.gbmSurface || (-1 == CORE.Window.fd) || !CORE.Window.connector || !CORE.Window.crtc)
{
TRACELOG(LOG_ERROR, "DRM initialization failed, can't swap");
abort();
}
struct gbm_bo *bo = gbm_surface_lock_front_buffer(CORE.Window.gbmSurface);
if (!bo)
{
TRACELOG(LOG_ERROR, "GBM failed to lock front buffer");
abort();
}
uint32_t fb = 0;
int result = drmModeAddFB(CORE.Window.fd, CORE.Window.connector->modes[CORE.Window.modeIndex].hdisplay,
CORE.Window.connector->modes[CORE.Window.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeAddFB failed with %d", result);
abort();
}
result = drmModeSetCrtc(CORE.Window.fd, CORE.Window.crtc->crtc_id, fb, 0, 0,
&CORE.Window.connector->connector_id, 1, &CORE.Window.connector->modes[CORE.Window.modeIndex]);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeSetCrtc failed with %d", result);
abort();
}
if (CORE.Window.prevFB)
{
result = drmModeRmFB(CORE.Window.fd, CORE.Window.prevFB);
if (0 != result)
{
TRACELOG(LOG_ERROR, "drmModeRmFB failed with %d", result);
abort();
}
}
CORE.Window.prevFB = fb;
if (CORE.Window.prevBO)
{
gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
}
CORE.Window.prevBO = bo;
#endif // defined(PLATFORM_DRM)
#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
}
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@ -4396,7 +4921,7 @@ static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const void *reserv
}
#endif
#if defined(PLATFORM_RPI)
#if defined(PLATFORM_RPI) || defined(PLATFORM_DRM)
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
// Initialize Keyboard system (using standard input)
@ -5098,7 +5623,7 @@ static void *GamepadThread(void *arg)
return NULL;
}
#endif // PLATFORM_RPI
#endif // PLATFORM_RPI || PLATFORM_DRM
#if defined(PLATFORM_UWP)
// UWP function pointers
@ -5373,3 +5898,10 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
}
#endif // PLATFORM_UWP
void SetGraphicDeviceName(const char *name)
{
#if defined(PLATFORM_DRM)
if ((name != NULL) && (name[0] != 0)) CORE.Window.card = name;
#endif
}

222
src/drm_mouse_img.h Normal file
View File

@ -0,0 +1,222 @@
////////////////////////////////////////////////////////////////////////////////////////
// //
// ImageAsCode exporter v1.0 - Image pixel data exported as an array of bytes //
// //
// more info and bugs-report: github.com/raysan5/raylib //
// feedback and support: ray[at]raylib.com //
// //
// Copyright (c) 2020 Ramon Santamaria (@raysan5) //
// //
////////////////////////////////////////////////////////////////////////////////////////
// Image data information
#define DRM_MOUSE_IMG_WIDTH 32
#define DRM_MOUSE_IMG_HEIGHT 32
#define DRM_MOUSE_IMG_FORMAT 7 // raylib internal pixel format
static unsigned char DRM_MOUSE_IMG_DATA[4096] = { 0xa0,
0xa2, 0xa4, 0xeb, 0x8d, 0x8e, 0x90, 0x39, 0x64, 0x67, 0x67, 0x5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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View File

@ -472,7 +472,8 @@ typedef enum {
FLAG_WINDOW_HIDDEN = 128, // Set to create the window initially hidden
FLAG_WINDOW_ALWAYS_RUN = 256, // Set to allow windows running while minimized
FLAG_MSAA_4X_HINT = 32, // Set to try enabling MSAA 4X
FLAG_VSYNC_HINT = 64 // Set to try enabling V-Sync on GPU
FLAG_VSYNC_HINT = 64, // Set to try enabling V-Sync on GPU
FLAG_INTERLACED_HINT = 512 // Set to try V3D to choose an interlaced video format
} ConfigFlag;
// Trace log type
@ -865,6 +866,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------
// Window-related functions
RLAPI void SetGraphicDeviceName(const char *name); // Set the name of the graphic device to use
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI void CloseWindow(void); // Close window and unload OpenGL context